The _draw() function is the second part of the game loop.

If a cartridge's source code includes both an _update() function and a _draw() function, then Pico-8 will attempt to call these functions once for each animation frame, at a rate of 30 frames per second.

You define this function in your game's source code. It takes no arguments.

The intended purpose of _draw() is to draw the state of the game onto the screen, such as with calls to map() and spr(). A typical _draw() function starts with a call to cls() to clear the screen then draws all of the game elements, but this is not required.

If _update() and _draw() together take longer than 1/30th of a second to complete, Pico-8 may decide not to call _draw() for a given frame. See the entry on the game loop.

Examples Edit

See also Edit

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.