I find the syntax of sspr involves too much work, so I wrote a wrapper function that requires less arguments and less thinking. So... 



--n: standard sprite number

--w: number of sprite blocks wide to grab

--h: number of sprite blocks high to grab

--dx: destination x coordinate

--dy: destination y coordinate

--dz: destination scale/zoom factor

 function zspr(n,w,h,dx,dy,dz)

  sx = 8 * (n % 16)

  sy = 8 * flr(n / 16)

  sw = 8 * w

  sh = 8 * h

  dw = sw * dz

  dh = sh * dz

  sspr(sx,sy,sw,sh, dx,dy,dw,dh)


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